Monday, December 23, 2019

Video Games And Its Effects On The Classroom - 929 Words

As technology changes each generation, so does choice of pastime. The most notable one being a kid’s obsession with video games, spending hours glued to the monitor. Instead of fighting it, educators around the nation are accepting and adopting the video game interest to their classrooms. Many may argue that videogames are a distraction and are too violent, however, if implemented in school systems the games used will be safe and focused around the core subject. Otherwise, â€Å"there are teachers out there that are interested in leveraging game for learning, they re not alone.† as the director of the academic and digital learning Lucas Gillispie says, It makes it logical to implement video games to the class lesson as it provides a fun and effective way for students to learn with. One of the most popular game amongst young children, Minecraft, have already been implemented in many school systems nationwide. Minecraft is a digital lego like, sandbox game, meaning that t he player has complete freedom within that game world. Players manipulate the world around them through, as the game name says, mining and crafting. The game itself has an overwhelming amount of items mirror the real world with, giving Minecraft a high educational value to the point that it has it’s own educational variety, MinecraftEdu. According to the T H E Journal’s â€Å"4 Innovative Ways To Teach With Video Games†, their use of Minecraft was intentionally used as an after school program for at-risk students.Show MoreRelatedThe Impact of Technology1443 Words   |  6 PagesTechnology, mainly computers and video games, have made a vast difference in our society. Many years ago there were not very many forms of technology that existed. People often used type writers, went, dancing, did puzzle, and played board games for entertainment. Nowadays, the use of computers has become extremely popular. 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